Welcome to the Cronus GPC language documentation and resource website.Then, if you still have questions, refer to the subreddit NERF FAQ's + WIKI PAGE.I shouldve got one sooner, because this blaster is the business. Imagine have a such pathetic life that you feel like buying a modded controller. Worker Mod Hand Thumb Screws Accessories for Nerf Stryfe Rapidstrike CS-18 ECS-10 2-in-1 Demolisher Hyperfire Blaster Toy WorkerMod 4.5 out of 5 stars (675) CA 9.53 FREE delivery Add to Favourites Modified Nerf Hyperfire - 130fps, absolute dart hose 10 darts per second full auto.Zombies.Automod's "Blaster-Gun" Post Explanation LinkIf you have general 3d printing questions such as "What 3d Printer should I buy?" please check out /r/3dprinting. A lot of new techniques went.Welcome, Warriors! This is a place for Nerf, BoomCo, Off-brands, Water Blasters, Modifications, Homemades, Assassins, Office wars, and Humans vs. Offending posts will be removed and posters temp/perma-banned.This is a hard hitting Strayven (Stryfe + Rayven integration) that was built to be a primary for any super stock Nerf game. Mod Guide: Stryfe Out of Darts Nerf Mod, Epoxy Putty, Basic Tools.The Nerf Blaster Modification Guide has all you need to know to create a cooler-looking Nerf Blaster with increased range, projectile speed, and firing capacity.Luke Goodmanbetter known on YouTube as Out of Dartsguides readers through the basics of Nerf's two main propulsion systems and provides simple mods that kids and their parents can make to their foam blasters.Please do not post Amazon "affiliate" links. Thanks in advance!)New Longshot Mod/integration - Modifications - NerfHaven Phenix City, Nerf Mod, Name.
Nerf Mod Integration Guide Verification Channels OnRead the welcome-and-rules and verification channels on Discord for Verification information.Unofficial Nerf Fandom Wiki Page (Not affiliated with r/Nerf)I ended up building a brushless Stryfe with an integrated select fire kit. High pressure air powered blasters: /r/HPAnerf/NOTE: /r/Nerf is not officially affiliated with the /r/nerf Discord. Nerf community history: /r/HistoryOfNerfModdingSmall and less active related subreddits: Examples of how to not post: /r/BadNerfPosts/ Chatter/memes/off topic: /r/nerfchatter Also, because of the dart guide, I didn't install the dart sensor. With the Ultrasonic cage, jams really aren't a problem anyway. Obviously in doing so the jam door access is toast, so you'll need to reach your fingers up the back to clear a jam. I was looking for a sleeper look, but also the kit came with a black console that looked a bit silly on a white Stryfe. Not too bad, I think.I designed a new console to replace the stock one that attaches to the side of the jam door.This means you get motor braking for the flywheels. V6.5 comes with 2 mosfets in a half-h-bridge configuration. I'm not sure if it's a p-fet or a n-fet. You can download the console here: I also have some close-ups of the boards and integration notes here: A difference of note between the v6 and v6.5 kit is that the v6 kit looks like there is only one flywheel mosfet - probably a PWM setup. Effectively the load is on the p-fets.Using the Stryfe is simple. In this case, the kit uses a p-fet to do the same with the battery rail. Lastly, there is no rev-trigger input connector on the v6.5 board, so unless you have a build similar to mine, the rev trigger will not do anything.The mosfet setup is different to the traditional DIY nerf setup - we typically use n-fets to connect / disconnect the ground rail - they are cheap and easy to deal with. The v6.5 turns on instantly too - just pull the trigger. The speed is then governed by the knob on the console. In order to access the high speed mode, you pull on the rev trigger. Pull it the rest of the way to fire. Fail fix dollsYou will need to use a voltage divider to make it safe for the Arduino to read. I expect that speed control is managed via PWM, but I have that off (the ESC's do it instead). 0v (ground) means stopped, and battery voltage means full. Because of the half-h-bridge setup on the kit, special attention needs to be paid in trying to have this integrate with the Arduino in order to prevent fireworks.In terms of integration, I went for a simple approach, but noticed a number of other opportunities for further integration.1 - In order to get the Arduino to recognise the trigger pull to rev the motors, you can read the voltage coming from the positive lead from the flywheel motor connector. I did a bit of research into how to utilise this to perform my speed control instead of the pot. This provides an opportunity where you could control this via your Arduino.3 - The console was the most interesting part. This is the exact same voltage divider setup I use to manage battery voltages.Obviously the rev trigger can be used as a digital signal to ground.2 - The select fire switch seems to be based on a voltage divider, with 0v being "safe", vcc (I didn't measure this - but probably 5v) being one of the 3 other modes, and the 2 other resistors on the board providing one half each of a divider. Because nothing is an exact science, I perform analog reads: the code will consider anything over 0.7v as "run" and everything under as "stop". ![]() ![]() The difference in headroom will equate to longevity. I typically use IRLB3034PBF in my builds - which has a headline current rating of 343a, but a package limit of 195a.
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